Most players don’t see the extra charges as being worthwhile for the effort of upgrading it. The book scales from being top-tier early on to being a bit below middle of the pack later on, but it is consistently upgraded the least out of all artifacts. The Unstable Spellbook is fairly well balanced in terms of winrate, but it’s failing in one very specific way: Nobody upgrades it. When activated, instantly triggers a random scroll effect.Scales from 3 to 8 max charges, charges much faster when upgraded.Upgrades by being fed one of two specific scrolls, to a max of +10, no duplicate scrolls.After around level 24 though the percent health catches up with the original flat boost, meaning the ring’s stats are largely unaffected when used in the endgame. Max HP boost changed from a flat +5 per level, to +3.5% per levelīy changing to a percent health boost, the bonus HP because much weaker in the earlygame, which should help pull back the Ring of Might’s dominance there.A flat +5 max HP is most valuable in the earlygame, just like the strength, so altering it provides a nice opportunity to only hit the ring where it is most powerful. There is another balance knob to tweak however: the health. The major appeal of the ring is that it lets the player somewhat cheat the current strength system, and I would rather remove the ring entirely than nerf that away. The most obvious solution is to reduce the strength benefit, but I really want to avoid doing that. At the later stages of the game it is just barely ahead of other top tier rings, but at earlier stages like the prison it is massively better than any other ring. However, since 0.4.0’s changes to strength requirements, the ring has become much stronger. The Ring of Might was originally added back in 0.2.0, and back then it was fairly underpowered. If certain items aren’t fun, are too weak to justify using, or are so strong they overshadow other items, that’s when I want to make changes. Shattered is at its best when you have a variety of interesting item choices available to you. My goal isn’t to have all items be perfectly equal in power, but rather I want to ensure all items are reasonably balanced and fun to use. In this first part, I’m going to focus on three items that I’m changing in 0.6.1 and explain the thinking behind those changes.Ī couple things to note regarding why I change items before we get started though. Instead 0.6.1 is focusing on improvements to rings and artifacts, a few general balance/design changes, and improvements to the new player experience. Unlike 0.6.0 I’m not planning on making any huge overhauls to core game systems. Hey everyone, I’m hard at work on 0.6.1 and thought I’d start sharing a bit of what’s coming. Continued abuse of our services will cause your IP address to be blocked indefinitely.What’s coming in Shattered Pixel Dungeon v0.6.1 pt.1 Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps.
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